Club Nova - New Orleans
![]() Character Creation and Information
The things that flesh out a character are almost if not more important than the super powers they posess. After all, your character doesn't fight or commit crime 24 hours a day. They have lives, families, jobs, lovers, the usual day to day stuff that we all have.
We ask that every player submits the following before being able to play in the channel.
1. At least a one medium sized paragraph history of your character. Some of the questions that you should answer are listed below.
2. A character picture if you have one so that we can post your character on the webpage. If you don't have one speak to an op, Isobo-mun has a huge archive of pics.
3. At least one good storyline idea that would give your character a purpose for being at the club, other than just "he walked in".
Character Restrictions
The following "abilities" are not allowed for characters as they're too easily abused to God-mode and make characters difficult to interact with.
1. Absorb any ability (The Rogue Power)
2. Absolute Immunity ( No character is immune to everything)
3. Immortality (No mutant lives forever)
4. Alien lifeforms (All mutants are earth based humans)
Character Background Questions
1. Where was your character born and raised? Big city? Country? Government base? Foreign country?
2. How did their childhood shape and develop them as an adult?
3. When did their abilities begin to surface? What are their powers? Have they had any training in learning how to use them?
4. What are your characters goals? Are they looking to lead a normal life? A family? Accomplish some task or goal?
Character Traits
Here are some helpful suggestions to aid you in fleshing out your character. Pick one personality type as depticted below, this will help you shape their motivations and attitudes toward their world and themeselves. Pick one motivation...and then type up your history! These hints should help :-)
Architect- You want to forge something lasting, you gain satisfaction by building something for the future that will endure.
Bravo- Life is tough all over, especially if you're just a mutant trying to survive in a world of normals who fear your and other mutants who want to kick your ass. It's a dog eat dog world and you intend to do the eating. Security and respect coe only with power and the ability to back up your decrees.
Caregiver - In this harsh world only peple who care can make a real differance. You want to help others and alleciate their suffering. You resolve problems and bring stability, so that people have an island of calm in their turmoil.
Child - Although your not physically a child, you still have the mentality of one You find it difficult to provide for yourself, and the world is complex and bewildering to you. Some see you as innocent, while others perceive you as dependant.
Conformist - You adapt to any situation by following someone else's lead. Although some would say that you have no spine, you're just as brave as any other. You just do your job best when your following orders or fitting in. You keep your group together with your stability and your enthusiasm for getting the job done by the book.
Conniver - Why do all the work when you can get someone else to do it for you? Better still, why expose yourself to unnecessary risk? You prefer to devise cunning plans to get what your want. Even your enemies become your untwitting pawns as you play them against one another.
Deviant - For whatever reason, you just don't fit in with the rest of society. Your have your own code of morals and beliefs, and it just doesn't mesh with the status quo. Although this code can get you in trouble, you have a tendency to look at things from a different perspective, and your unorrthodox methos still get results.
Director - You naturally take the lead in any situation. Delegating authority and organizing a group are both second nature to you. You neatly divide things into sides , those with you and those against you. And damned, if you're going to let your side lose. You may not be a natural leader, but it's certainly the role you prefer to play.
Fanatic - Whether on a quest to destroy all mutants or normals, to discover the secrets of the universe, or just find the secret to the perfect cup of coffee, you have some belief or agenda that consumes your every waking hour. You spend all your energies toward accomplishing some goal or convert someone to your beliefs.
Gallant - You live the high life with flair and style. Getting attention is your cheif desire, and you act flamboyantly and widly to do so. You are shameless in your quest for fulfillment. Rougish and extroverted you undertake the most amazing feats just for the attention and rousing a good time.
Hedonist - Mutants just wanna have fun, and that your big motivation. Fulfilling all of your needs and desires consumes much of your time, for a mutant the adrenaline rush of saving the world or destroying it beats all. When your not excercising your skills on the world, you turn to other sorts of recreation, legal or otherwise.
Jester - You dislike misery and suffering, so much so that you can't take any situation seriously. You're always ready with the joke or wisecrack. In lighter situations, you're the humorous and witty one. When things get dark, you can be annoying. Your wit is your only shield against the world.
Judge - In any two sides, there are three stories. The story of the first side, the story of the second, and the truth. You want to find the truth, and you need to bring justice and reconciliation to everyone. You seek to finish confrontations, mend arguments, and punish the wicked through disputation, diplomacy, or outright violence.
Loner - Nobody can really touch you, because you're all alone even in the crowd. Whether you simply drive people away by dint of personality, or actively seek to keep to yourself you have few reasont to associate with others and fewer friends. You may not understand people at all, or you perhaps you think you understand them far too will.
Martyr - A willingness to give of yourself, even to death, fills you with purpose. Not everyone can be a martyr, but somebody needs to make sacrifices for the greater good and your willing to do it. You fight the good fight even when you're going to lose, because the good of all people rests on your shoulders.
Rebel - You just don't hold with authority. People who try to tell you what to do get on your nerves. Mutants that try to control people are even worse. You're a maverick, constantly doing things your own way, sometimes just to spite those in charge.
Survivor - You've seen a lot and lived through it all. Whether shot, stabbed, poisoned, frozen, raped nothing puts you down anymore. You just get up and keep going your at your best, you just stand up and keep going.
Traditionalist - You believe that the old ways are best...womens lib? Pfftt... You try to get others to uphold the old ways, tradtion. Even when things are starting to break down, you are reluctant to change because change is an unknown and the new way could be far worse.
Visionary - You have keen insight, which gives you a great vision of the future. Your vision may include anything from discovering a way to revert mutants to normals to uniting all world governments under one flag. Through your personal foresight you see new paths and ideas that others can't envision.
Motivations
Compassion - Is your character driven towards its actions becausse it has a need to save the world? Such characters don't want to kill the bad guys..just show them the "light" or put them somewhere so they can't do any more harm.
Control - Perhaps mutants and normals aren't in control of themselves or even aware of their actions. Maybe they need to bring them under control in some way, or harness them to redirect their focus on something you deem more worthy of their talents.
Curiosity - A mutant new to the life may simply want to study normals or humans. Either way you want definate proof of how things work and why they work. After all..someone has to have the answers right?
Duty - Not all motivations are selfish ones, some mutants do what they do because they believe someone simply has to do it and they owe it to the world.
Fear - Hey..the world is full of normals and mutant who might decide to come in and kick your ass at any moment. Better be prepared to fight them, even to the point of actively going out and kicking their asses FIRST.
Fun - Hey...you can fly...you can walk through walls...you have...hheehe...x-ray vision. DAMN..this is FUN! Why not use it to your advantage?
Hatred - For whatever reason you abhor normals or other mutants. You extremely driven, and your unlikely to see any good in the object or focus of your hate. No....better to destory them that let the world continue to suffer there presence.
Insanity - For whatever reason you've become so mentally and emotionaly twisted that your now obsessed with whatever viewpoint or goal you have in mind. You might do things out of habit, desire, ...or for no rational reason whatsoever.
Power - Some mutants can become dangerously fascinated by normals or other mutants. The adrenaline high you get off of being in control over such people is addictive...you must have more.
Recognition - They're are people out their who don't care about what they do at all. They merely do it to be successful or something. No you...you take PRIDE in everything you do.. and nothing else matters except the satisfaction that the job got done right and you got noticed for it.
Revenge - Vengeance is one of the most common motives for doing anything. Someone or something did something to you and now they're going to pay. If the injury was grave enough...maybe they ALL need to pay.
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