Club Nova - New Orleans
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Powers

Here is a list of all the powers available to all characters. Each character is able to have one Major power and 2 Minor powers or 4 Minor powers.


Physically Based Powers (Minor)

 Strength


Crush - Your able to crush anything within your grip, you can punch through a human body.

Shock wave - You can generate you own little earthquake by stomping your foot up to 300ft. away from you. 3point. quake

Lifter - You can lift up to 4 tons of weights effortlessly, trying to maintin that for more than 60 minutes begins to affect you.

Thunderclap - When you clap your hands, a tremendous burst of sound and air pressure explode. Causing glass to break and enough to hurt people considerably if they're within 300 ft. of you.

Dexterity

Accuracy - You have the ultimate in hand eye coordination, your physical attacks never miss.

Flexibility - You are a master contortionist and escape artist. You can make your body rubbery enough to extend short distances or squeeze through narrow openings.

Cat footed - You are the master of stealth, you can walk through dead leaves and make no sound, walk over sand and leave no footprints.

Rapid Strike - You can deliver a blur of punches to your opponent. About 5 for every one that he delivers. While they're not any more strong than your normal strength, their accumalitive affect can be deadly.

Stamina

Adaptability- You can survive nearly any adverse environmental condition. You can boost your body's natural defenses to allow you in enviorments normally hostile to human life such as the vaccum of outerspace and underwater.

Durability -Your as tough as nails, while you can't ignore attacks you can roll with otherwise lethal punches with a minimal degree of injury.

Hard body - You can't defend yourself from every form of injury, but you can soak up to 2 different forms of  attack without ill effects. (fire, ice, radiation, blunt objects, sharp objects..ect)

Regeneration - Your wounds in less than half the time of a normal human, you regenerate almost instantly.

Perception

Analytic Taste/Touch - A mutant with this ability is able to detect everything existant in an object by touch. Ex. Give him a casserole, he'll be able to tell you all the ingrediants, and how much was used. However, the mutant must be familiar with chemicals, phsyics to be able to tell you what things make up the bullet casing he's making or the poison he tasted.

Blind fighting - This ability allows a mutant to percieve where his foes are even whe he can't see them in combat.

Bloodhound - This ability allows a mutant to track someone down by scent.

Electromagnetic Vision - By processing and amplifying waves in the middle end of the electromagnetic spectrum the character is able to provide themselves certain sensory abilities.
 - Ultraviolet - You can see the ultraviolet spectrum, allowing you to see clearly and without penalty whenever UV illumination (such as sun, moon, stars) is present.

 - Infrared - Your are able to see in any infrared spectrum. Not only can you see anything illuminated by an IR light, you can see the heat given off by living things and hot objects. Hot things appear bright, cool things dark.

Enhanced Hearing - A mutant with this ability can hear and transmit sounds that are too high-pitched and or low pitched to be audible to normal hearing. :: IE:: Dog whistles, radio waves, security devices that utilize ultrasonic sound.

     - Infra/Ultrasonic hearing - Most characters can not hear these sounds at al. However a mutant with these powers can.

     - Sonar - Like a bat the mutant can emit sonar waves which travel away from her, hit objects and bounce back to their source.

     - Radio scan - You are able to percieve all broadcast waves, including radio, television and cellular phone transmissions. You can also transmit along such wavelengths though you can transmit by voice only.

Ultra peripheral Vision - You can percieve thingsin a 360 degree circle around yourself without turning your head. This ability allows you to make it almost impossible for someone to sneak up behind you.

Intelligence

Analyze Weakness - A mutant with this ability is able to detect weaknesses in objects, systems and procedures. This requires that the mutant spend at least 20 minutes examining the object or system before analyzation is possible.

Eidetic Memory - Your memory is vitually fullproof, you are able to remember every word, every action, every circumstance since the age of 2. When you want to recall something it may take you a few minutes while you scroll down the mental file list to find the information your looking for.

Prodigy

     - Mathematics - You can perform simple mathematical equations in your head almost instantly. More complex equations involved trigonometry or algebra may take you up to a minute. Decoding encrypted messages in a mathematical format..up to 5 minutes.

    - Engineering - Your a certified genius when it comes to working with electronic and mechanical devices. You have inate understanding of how such things work, how to repair or improve them and the synergies that result when you combine them.

     - Financial - You have a natural understanding of economics and their systems, high finance, market manipulation and money in general. If you have a few dollars you can turn it into a fortune.

     - Investigation - You are a deductive and investigative genius, there's no flies on you Sherlock Holmes. Your able to read volumes of information (ask Storyteller) from a singular clue.

     - Medical - Your able to diagnose diseases, treat injuries and heal the sick efficiently as any experienced professional doctor would be able too.

     - Scientific - You have an intuitive understanding of scientific subjects in general, including the interrelationships of various scientific specialties and the best ways to perform experiments or analyze scientific data.

     - Tactical - Your a genius when it comes to analyzing tactical and battlefield situations, evaluating resources and determining the best way to apply those resources to achieve victory in that situation.

Linguistic Genius - You are a genius at linguistics and language interpretation. You can usually speak up to 15 languages fluently. With languages your unfamiliar with, you can usually learn it fluently within 72 hours of comprehensive study.

Speed Reading - You are able to process written and textual information far faster than the average reader. When he's studying something, sit back and watch the pages fly past.

Wits

Artistic Genius - Your able to know instinctively what works artistically, what colors compliment each other, and how to knock off a chip here and there on the sculpture to make it a masterpiece. Your also able to detect when art, music or other artistic mediums have been forged.

Lie Detector - When you listen to a person talking and concentrate on what they're saying you can detect when they're telling the truth or not.

Multitasking - This ability allows a mutant to perform mulitple actions with much more ease than the normal person. Indeed you make handling phone a difficult phone call, setting an appointment while cooking a dinner for 30 seem effortless.

Natural Empathy - You have an inate ability to gauge emotional states of people around you, and the ability to determine from those emotions what they may be thinking of doing next. This isn't Mind Reading, simply an very educated geuss about thier next move. Some mutants use this to manipulate and harrass nomal humans.

Quickness - With this ability you can move up to 5 times faster than a normal human making you a whirlwind of carnage and destruction in combat.

Appearance

Appearance Alteration - This ability allows you to make minor alterations to your appearance. You can not change height or weight but you can changed hair color, eye color, skin tone, where weight is distributed.

Awe-inspiring - A mutant with these kind of looks for what every reason gives rise to awe, admiration and even worship.

Copycat - You can shape yourself to resemble and become an exact duplicate of anyone else. You must however be in the presence of the one you wish to duplicate and the full transformation takes about a minute.

Face of Terror - A mutant with this ability resembles something out of a horror movie. His looks are enough to send people running in terror or gibbering.

First Impression - Unless the mutant deliberately tries to offend or annoy ther person they're speaking too, they always make just the right impression to leave people feeling extremely favorable towards them.

Mr. Nobody - This ability allows the mutant to look so ordinary, so average..that it's almost like he's invisible. He's utterly unnoticable based on his physical appearance, and leaves it very difficult for people to describe them afterward.

Seductive Looks - This abilty means you have the ultimate in sex appeal going on. Everyone that meets you see's you as the ultimate idea for every lustful dream they've had wether they're male or female.


Manipulation

Hypnotic Gaze - You must be within 10 feet of the person you wish to hypnotize, and you must make eye contact with them to do so. If your seperated or eye contact is broken then the attempt fails.

Persuader - Your an expert on making people see your point of view and rally to it. Your a spin doctor supreme. You must be withing 10 feet of the target and they must be able to hear you clearly.

Charisma

Commanding Presence - A mutant with this ability is a born leader, people tend to follow your orders immediatly and without question once it's given regardless if it endangers themselves. You must be within the physical presence of your targets.

Natural Agitator - Your gift allows you the ability to summon anger and hatred towards yourself from any tartget you focus on that is within range of your voice. A very useful tool when you want to start a fight but not get blamed for it.

Soothe - People are calmed down and soothed no matter how upset or angry they are by just being in your presence. Your a natural peacemaker with a bent for natural diplomacy.

Major Powers

Animal Mastery - The ability to speek and communicate with any animal lifeform on earth. Also the ability to control animals..up to100 of them at once for up to 8 hours  a day with a rest before suffering ill effects.

Cyberkinesis - Ability to control and manipulate machinery and computers if they're within 200 feet of you without touching it. If this continues for more than 60 minutes you begin to experience excruciating pain, see storyteller.

Disintegration - Ability to instantly disintegrate any organic or metallic based object if it's within 200 feet of you with an optic blast. Prolonged use of this power for more than 30 minutes results in extreme and dire fatigue, see storyteller.

Elemental Mastery - Control, Alter and Create various substances and phenomena within 300 feet of you. Sustained effort for more than 30 minutes without a break results in loss of control and other possible side affects, see storyteller.

Gravity Control - Manipulate gravity and gravity fields within 200 feet of you. Sustained effort to maintain control for more than 4 hours  results in physical difficulty, see storyteller.

Healing - Able to heal any sort of wound except for radioactivity if your able to physically touch the victim. Each healing causes fatigue in the healer, the more people you heal before you rest results in a diabetic reaction of sugar loss.

Homunculus - Separate parts of your own body or create small creatures from your own body. The separation and creatures can be maintained for up to 20 minutes before molecular destabilization begins.

Magnetic Mastery - The Master of magnetism and magnetic fields within 200 feet of you. Sustained effort to maintain this for more than 60 minutes without a break results in a loss of control and possible side affects.

Plant Mastery - You are the Master of plantlife. You communicate with plants through empathy and can release hormones and chemical reactions from your own power to encourage rapid growth and development.

Pretercognition - You can detect danger or threats to yourself within 200 feet of you .

Shape shift - You can alter your physical shape  for up to 8 hours a day into any physical form you wish.

Speed Demon - You can move up to 500 miles an hour in a straight line. However, your clothing can't..and after using your ability you must consume food heavily in order to replenish your system.

Telepathy - Your able to communicate telepathically with up too 100 people at once for 4 hours a day straight without a break before you begin suffering effects.

Telekinesis - Your able to lift up too 1000 lbs. for 4 hours straight before suffering mental affects.

The Voice - The mutant with this ability is extremely dangerous. Just by the pitch of her voice she uses infrasound and subharmonics mixed with their normal speaking voice to form a second unhearable "voice". In this way the mutant is able to  give nearly irresistable suggestions and commands without the target knowing.

Warp - You can create gates to pass through intervening space to another location anywhere in the world so long as you've seen where you going before hand.

Weather Manipulation - You can alter and manipulate weather patterns within 2 miles of your physical body. Sustained effort for over 20 minutes without a break can result in physical mental exhaustion, see storyteller.